AI Insights · Timothy · April 2022
Top 5 iOS Boxing Games in Australia - Q1 2022
In Q1 2022, the top iOS boxing games in Australia showed varied performance in terms of downloads, revenue, and active users. Here’s a breakdown of the top 5 contenders.
In Q1 2022, the top iOS boxing games in Australia showed varied performance in terms of downloads, revenue, and active users. Here’s a breakdown of the top 5 contenders.
Real Boxing 2 from Vivid Games S.A. had a dynamic quarter. Weekly revenue peaked at around $1.8K in early January, before gradually declining to approximately $544 by the end of March. Weekly downloads started strong at 2.9K in the first week of January but tapered off to around 609 by the end of March. The game saw a consistent decline in weekly active users, from over 8K at the beginning of the quarter to just under 5K by the end.
WWE Mayhem by Reliance Games experienced a significant rise in weekly revenue towards the end of the quarter, hitting a high of approximately $1.9K. Weekly downloads remained relatively stable, fluctuating between 150 and 250 downloads. Active users saw a slight increase from 593 at the beginning of January to 664 by the end of March.
Boxing Star: Real Boxing Fight from THUMBAGE showed notable fluctuations in its metrics. Weekly revenue saw highs of around $827 in late January and $742 in mid-February, though it dipped to as low as $138. Downloads spiked to 661 in the third week of March but averaged around 100-200 for most of the quarter. Active users peaked at 926 in March and ended the quarter at 757.
EA SPORTS™ UFC® 2 by Electronic Arts demonstrated impressive growth. Weekly revenue saw a significant peak of approximately $1.1K in mid-March. Downloads surged to 5.5K in late February and maintained high numbers throughout the quarter. Active users also saw a substantial increase, peaking at over 8K in late February before stabilizing around 7.2K by the end of March.
Cobra Kai: Card Fighter from Boss Team Games had a more modest performance. Revenue peaked at $416 in late December and gradually declined to $116 by the end of March. Downloads saw an initial spike to 589 in early January but consistently decreased, reaching just 84 by the end of the quarter. Active users followed a similar downward trend, from 564 in early January to 211 by the end of March.
These insights are based on data from Sensor Tower, where you can find more detailed information and further analysis.